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Blackout: Journey into Darkness

Created by Richard T. Broadwater

Blackout is a post-apocalyptic miniatures game set in the Northern Wastes. Blackout offers solo and co-op play for 1-4 players.

Latest Updates from Our Project:

Backer Only Painting Videos!
over 8 years ago – Sat, Nov 14, 2015 at 02:49:10 PM

Hello everyone, 

I wanted to send let everyone know that I would be doing an painting tutorial video just for backers on the contents of the core box. I will be using the factory examples that are sent over before the entire shipment leaves port for to create these videos. There will be two videos to start. The first will cover painting your Outlander team. The second will be painting the Brood.

I've included some examples of other miniatures I've painted over the years below to see what to expect.

STRETCH GOALS TIGHTENED
over 8 years ago – Sat, Nov 14, 2015 at 02:48:52 PM

Hello, I wanted to let all backers know that the stretch goals have been tightened for this final period of time. Thank you all for the feedback and support you have given thus far!

Mission Log Art Samples!
over 8 years ago – Thu, Nov 12, 2015 at 10:17:36 PM

Hello, I wanted to send along a few of the art samples I spoke of that relate to the mission log. I will be picking an artist at the end of the week that will begin creating pieces to accompany the Missions Log book. These pieces will help establish the mood and tone of Blackout even further.  

Enjoy!

Using Backerkit Post Campaign
over 8 years ago – Thu, Nov 12, 2015 at 07:31:46 PM

Hello Backers,  

This update is to explain Backerkit and how it works.

After the campaign ends your pledge is locked by Kickstarter and you are charged for your order. Within a few days, an email will be sent to each of you from Backerkit. This email will contain a link to Backerkit. Please review your pledge level and address information. If your address changes before the game ships you will be able to edit the existing address to the new one. Backerkit will use this address information for all shipping services as well.

In addition, there will be a menu in Backerkit that will contain all possible add ons. It will look something like this:

Once in Backerkit you can add items or use any credit that you have left over from pledging toward these items.

I created this mockup to show what kind of add on options you may have. Shipping will factored into each of the add on options. These add on products will all be produced at the same factory handling the core game so all production will be completed and ship out simultaneously. Once you have picked out each of the option you wish to add to you order you may save your order. Your credit card will not be charged until the order is saved. If for any reason you wish to alter your order to add or remove content after it is locked, contact me and I will unlock and update it for you. You cart locks after your order is finalized but your address info will not.

This list will change depending on the outcome of the campaign in its final hours. The products listed and pricing will change and only applies to content that is not unlocked after the campaign concludes.   

For anyone concerned about using Backerkit , it is very easy to use and intuitive. This video demonstrates Backerkit in use.

https://www.youtube.com/watch?v=ffuJxxFj8PI

Blackout Production Schedule (For All)
over 8 years ago – Thu, Nov 12, 2015 at 06:29:27 PM


Hello everyone, I wanted to share my current production schedule before the campaign ends so backers know where I am when it comes to moving the game along after the campaign ends.  

November:

  • Final art for exterior map tiles begins (Emmy)
  • Final door model (detail work)
  • Final US and international Zero Hour expansion decks ship out
  • Post Kickstarter Processes Setup (Backerkit)

December:

  • Final art for exterior map tiles ends Miniature thickness corrected for final scale (gun barrels, blades)
  • Final campaign playtesting begins with Groups 1 and 2
  • Feedback from playtesting integrated into Mission Log, Rulebook, cards and tokens.

January:

  • Factory receives all miniatures and begins printing and molding process Final campaign playtesting with Groups 3 and 4 Feedback from playtesting integrated into Mission Log, Rulebook, cards and tokens.

February:

  • Chinese New Year (Factory is down for a few weeks)
  • Final Rulebook and Mission Log layout work is done.
  • Editing passes 1 and 2 for all printed materials.
  • Back of the box is finalized All digital files are sent to the factory

March:

  • Factory begins sample build of core game
  • Factory casting tests begin
  • Concept Sketching for Expansion 1 begins (at this point I am now free to start the expansion since all remaining work is done by the factory)

April/May:

  • Factory Samples are sent for game and miniatures
  • Core game and miniatures are approved
  • Final Concepts for Expansion 1 

May/June:

  • Core game production cycle (8 weeks or more)
  • Miniature production cycle (8 weeks or more)
  • Expansion 1 Sculpts begin
  • Box Illustration for Expansion 1 begins

July:

  • Production samples set sent out
  • Expansion Box Illustration is finalized
  • Cargo containers are packed with core games and miniatures.

August:   

  • Ship leaves port
  • Expansion 1 Sculpts continue

Sept/October:

  • Travel Time for the shipment
  • Expansion tile art begins
  • Expansion 1 Sculpts continue

November:

  • Ship reaches US and EU destinations Cargo held in customs
  • Expansion 1 Sculpts finalized and 3D printed
  • Expansion tile art continues

December:

  • Cargo is retrieved by Backerkit shipments services (US and EU)
  • Notify backers Oversee shipment service operation.

January:

  • 3D printed models for Expansion 1 photographed.
  • All layout work done for Expansion 1 which includes card, tokens and tiles.
  • Mission Log rough draft begins